Jul 3, 2018
I translated this directly from the original manual in order to help myself play, so parts of it won't make much sense without referring back there (like references to diagrams and page numbers and things).
Update 3-6-21: Made some corrections.
In order to prevent Yui from rescuing the kidnapped Ran, Dark Hazzard's Battle Golfers are lying in wait. Yui uses "talk," "ask," "examine," etc. commands to gather information, and also competes in golfing matches. If she loses a match, a game over occurs immediately.
When the ▼ appears at the end of a message, press the A or C button to display the next one. When the current block of messages is finished, a list of commands will appear.
At this time, you can select a command with the directional buttons and execute it with the A or C button. If you want to go back, press the B button. More commands will appear as you advance through the game.
On the adventure and golfing screens, you can see your present condition at any time via the status display.
When you win a hole, the amount of experience you gain will always be enough to advance one level. Also, when you level up, your SP will be replenished.
If the golf screen appears, a match will begin shortly. Closely examine the various displays and the unique characteristics of the current hole.
The hole map
A diagram of the entire hole. The area bounded by the □ appears on the main screen.
Hole data
The hole number, par, and the number of yards to reach the cup are displayed here.
Player data
The data that is shown varies with the current mode.
Command menu
While a match is taking place, you have 5 commands to select from.
Select a command with the directional buttons, and press the A or C buttons to execute it. To return to play, press the B button.
Select this to take a shot. The screen will change to the shot screen. (See pg. 23)
Select this to look at the green. The screen will change to the green display.
Advice from the caddie will be displayed in the message window.
Displays the current score. In match play, shows the win/loss record; in stroke play, shows the score relative to par.
Before taking a shot, you can look at the state of the entire course as well as the green. Press the directional buttons to select the place you would like to see; while looking at the course, you can decide on tactics.
Green
The location of the end goal of the hole, the cup.
Fairway
A region where the turf is trimmed with short clippers.
Rough
A region with fully-grown turf. There is shallow and deep rough.
Bunker
A part of the ground that has been filled in with sand.
Water hazard
Regions where there is water, such as ponds, rivers, and lakes.
O.B. (out of bounds)
Outside the limits of play.
Tee ground
The region where the first stroke (tee shot) is taken.
Select "shot" from the golf screen's command menu to display the shot menu. Pick with the left and right directional buttons, then execute with the A or C buttons, and the golf screen will return.
——— The direction and strength of the wind
You can change the club in use. Select with the up and down directional buttons and confirm with the A or C buttons.
✳ Regarding the data, the measurements are for a shot taken at level 1, in windless conditions, from the fairway. When taking a tee shot, the distance will increase.
By changing your stance, you can make a hook (curving left) or a slice (curving right) shot or the like. On the screen, the ball will be displayed as if sitting still, and the place where the ball will be struck will be marked by the cursor. When changing the face angle, the directional buttons move the cursor, which determines the point where the ball will be struck.
Various techniques can be used to make special shots. Select a technique with the up and down directional buttons and press A or C to confirm. The selected technique will appear.
When a technique is used, the cost of the technique will be deducted from your SP.
• Techniques cannot be used in stroke play.
☞ For the different types of techniques, please see page 24.
✳ If you are preparing a shot, "GO" will be displayed on the screen. Press the A or C buttons, and the display will change to the shot screen.
Select "GO" from the shot menu, and a cursor will appear.
When using a club like a wood or a long iron (small-numbered clubs), a high hit (red section) works better to make the ball fly far. With a short iron (large-numbered clubs), a hit around the middle of the gauge will work better for that purpose.
power meter ┏┓ hard ══ hit high ↑ ══ ↑ STRENGTH ══ HEIGHT ↓ ══ ↓ soft ══ hit low ┗┛
Carefully consider the state of the course, then use a technique.
A super slice that bends the ball at a right angle.
A super hook that bends the ball at a right angle.
The ball is unaffected by the wind, and passes through trees as well.
A homing shot that bounces towards the pin when making an approach.
A control shot that allows you to manipulate the ball in mid-air with the left and right directional buttons.
A water-cutting shot that allows the ball to move on water as if it was on the fairway.
A stop shot that ensures the ball will always stop on the first bounce.
The ultimate shot, which combines the characteristics of Revolving Doll Door, D Marionette, and Aqua Hopper.
When the ball is on the green, the green display will appear.
Putters are the only clubs that can be used on the green.
When taking a shot, it is important to study the look of the turf and aim carefully.